![]() Sold by the Great Khan armorer at Red Rock Canyon.Percentage chance of empty casing, hull or drained cell/pack/tank They deal an incredibly insignificant amount of damage (only 8 points) to targets and have a 50% smaller blast radius, but deal an extra 150 damage to robots and 60 damage to power armor. ![]() ![]() Note that despite being plasma-based, this does not result in any AP reduction from Plasma Spaz.Ī sub-type added with the new add-on Gun Runners' Arsenal. They deal significantly more damage than a 40mm grenade, but have a slightly smaller blast radius. This damage cannot normally be resisted, so incendiary grenades generally work better on armored targets.Ī sub-type added with the new add-on Gun Runners' Arsenal. The 40mm incendiary grenade deals 25% less blast damage up front (but the same amount of impact damage from the grenade itself) and has a 40% smaller blast radius (7.03 yards or 6.43 meters) than the normal 40mm, but it also causes enemies to burst into flames, dealing 6 damage every second over a 15 second period. ![]() They deal 100 damage in a radius of 11.72 yards (10.72 meters). They are much bigger than 25mm grenades, making them heavier and harder to fire at great speed. This is a projectile that is fired from 40mm grenade launchers. ![]()
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